Tuesday, March 14, 2017

Mafia 3 Review: Come for the Story, Stay for the Platinum Trophy

There’s a point in just about every game nowadays where you realize exactly what said game is all about. It’s usually very early in the game, after you’ve completed a few story missions and a side mission or two and now you’re staring at a world map full of tiny icons and markers.

One of two things happens when this moment arises. You either get a tingly feeling of joy for having a new outlet of fun to look forward to after each soul crushing day at the office, or you feel emptiness. Emptiness because the plot is clichéd and the gameplay is duller than… A day at the office, and all you got for your sixty bucks is a bunch of samey “quests” and worthless collectibles that you’re going to gather up because there is a trophy or achievement attached to it.

It’s a bit of a miracle that I completed Mafia 3. By the time I reached that moment of realization maybe three or four hours in, Final Fantasy XV came out and Half Life friggin’ 3 wasn’t going to keep me away from the latest Final Fantasy. Mafia 3 went back into the box.

Lo and behold, FF XV let me down and I felt oddly compelled to go back to stealth-killing racists and gathering Playboy magazines in 1960s New Bordeaux.

By now you’ve probably heard all about the complete lack of variety in Mafia 3’s missions, and rest assured that you haven’t been lied to. In fact, given the amount of care and polish that went into other areas of the game, I’d say it’s appalling that slogging through the missions is so dull. Think original Assassin’s Creed. No exaggeration.

The biggest problem the game has is that it’s made up almost entirely of filler missions. The rinky dink sections of a Rockstar game in between all of the awesome set pieces and crazy objectives. As protagonist Lincoln Clay you speak to your informant, kill a bunch of henchmen, confront a boss (one of head baddie Sal Marcano’s capos) and then drive to the next district to do the same thing all over again. It sucks the intrigue out of everything else in the game as well, like collecting cars and upgrading weapons. I was so starved for excitement that I found myself reading the articles in the Playboy magazines that are scattered throughout the city.

Oh, and a small side note: you don’t even get a trophy/achievement for picking up all the collectible magazines, album covers and communist propaganda posters. It’s like they thought, “well every open world needs stuff to collect, so scatter around some titty mags and call it a day.”

Look, I really did want to enjoy this game and despite the tone of this review, it does succeed in some areas. The setting is visually interesting and Hangar 13 did a commendable job of making it look and feel like 1960s New Orleans. I’m tempted to bash them for failing to include any sort of fast travel option, but cruising through the Bayeux with The Beach Boys playing on the radio is the most fun I had with the game.

The developers deserve credit for taking a creative approach to storytelling as well. The cut scenes are made to look like clips from a documentary full of interviews with modern day versions of the game’s secondary characters, plus a recurring courtroom scene that concludes with a satisfying twist. In all honesty, though, if Mafia 3 were a movie you’d watch the trailer and feel like you’ve already seen it a handful of times.

But are most people going to want to work through the same mission over and over again in order to get there? There are simply too many better games on the market right now.


In fairness, there are a couple late-game scenarios that have enough gravitas to make them fun- including one that takes place at the top of New Bordeaux’s tallest tower and another on a crashing steam boat- but even these consist of the same clear-the-room-of-every-bad-guy formula as the other missions. The bottom line is that you’d be better off playing one of the other AAA titles that have come out in the past few months. Mafia 3 might be something to sink time into over the summer when the industry tends to hit a dry spell of new releases, but it’s impossible to recommend unless you’re on a third person shooter kick or you can’t get enough organized crime stories.

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